Boa tarde a todos !
Gostaria de saber se o MM disponibiliza ferramentas de medição, gostaria de medir partes especificas de um modelo, porém a unica ferramenta que possuo é a "Units/Dimensions".
Atenciosamente.
Solved! Go to Solution.
Boa tarde a todos !
Gostaria de saber se o MM disponibiliza ferramentas de medição, gostaria de medir partes especificas de um modelo, porém a unica ferramenta que possuo é a "Units/Dimensions".
Atenciosamente.
Solved! Go to Solution.
Solved by MagWeb. Go to Solution.
There's a decent Measure tool n ANALYSIS/Measure. For further information about the different measure modes see here
AND there's an option to measure point to point distances in Units/Dimensions as well ( this is meant to adjust a measured length on the virtual object to a length measured from a real world object - but is is pretty useful also not setting a SetTargetLength):
You can click on one point A on the object (and keeping the mouse pressed) drag the cursor to another point B. You get a measure line. Dragging a sphere handle at the ends of the line you can adjust the precise ends' positions. Now the RealLength value in the tool's options shows the measured length.
The nice thing about this way is that you can draw several measurement lines. To activate a previous line to display its length simply click on one of its spheres.
The image shows two measurement lines - ear to ear and nose to tail - while the current RealLength displays the nose to tail length:
Gunter Weber
Triangle Artisan
There's a decent Measure tool n ANALYSIS/Measure. For further information about the different measure modes see here
AND there's an option to measure point to point distances in Units/Dimensions as well ( this is meant to adjust a measured length on the virtual object to a length measured from a real world object - but is is pretty useful also not setting a SetTargetLength):
You can click on one point A on the object (and keeping the mouse pressed) drag the cursor to another point B. You get a measure line. Dragging a sphere handle at the ends of the line you can adjust the precise ends' positions. Now the RealLength value in the tool's options shows the measured length.
The nice thing about this way is that you can draw several measurement lines. To activate a previous line to display its length simply click on one of its spheres.
The image shows two measurement lines - ear to ear and nose to tail - while the current RealLength displays the nose to tail length:
Gunter Weber
Triangle Artisan
I neeedddd a very fast help , how can i measure the deviation of this two meshes ???? or maybe i can overlap both and highlight the difference between ?????
I neeedddd a very fast help , how can i measure the deviation of this two meshes ???? or maybe i can overlap both and highlight the difference between ?????
Deviation is kind of a vague descriptor to measure. Can you be more specific? (Volume, surface area, dimensions etc)
Deviation is kind of a vague descriptor to measure. Can you be more specific? (Volume, surface area, dimensions etc)
Those meshes do not seem to be watertight. So you can't calculate some volume.
Volume and surface area of a single object are returned in Analysis/Stability (maybe you need to set a different unit in Analysis/UnitsDimension to get readable numbers). Differences of two meshes need to be calculated manually.
If two objects are active (do Shift+click to activate a second one) you'll find Deviation in ANALYSIS. This is not just a visualisation but returns the MaxDistance between two meshes. Clicking a marker sphere will select a region which is farer from the other surface than the set MaxDeviation. Maybe that's useful for you.
Gunter Weber
Triangle Artisan
Those meshes do not seem to be watertight. So you can't calculate some volume.
Volume and surface area of a single object are returned in Analysis/Stability (maybe you need to set a different unit in Analysis/UnitsDimension to get readable numbers). Differences of two meshes need to be calculated manually.
If two objects are active (do Shift+click to activate a second one) you'll find Deviation in ANALYSIS. This is not just a visualisation but returns the MaxDistance between two meshes. Clicking a marker sphere will select a region which is farer from the other surface than the set MaxDeviation. Maybe that's useful for you.
Gunter Weber
Triangle Artisan
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