Again some interesting catch:
You're using a brush size big enough to wrap the circle of the affected area all around a slim object. In this case the stencil pattern pushes two times in the same world's direction: On the front as well as on the back .
You can avoid this rare case by using a face group:
Turn your view to an aspect where you see the front only. Go to SELECT, do some "seed" selection (any selection is o.k.) and do Modify/SelectVisible. Turn this selection to a group by Modify/CreateFaceGroup.
Now in SCULPT>Surface expand its Filters options. Enable RestrictToGroup. This restricts the brush to act only on the faces of the "front group" if the center of the brush is inside this group.
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To create a MESHMIX text part:
1. Create a text object in some other app (as a freeware solution you might use Blender). You need at least just plain surfaces (of course you might use extruded objects as well). Export from there to .obj and import to MM:

2. SelectALL (Ctrl+A) and run Edit/Extrude:

3. Append a plane object via menu:File/ImportPlane and EDIT/Transform it to be a bit bigger than the text:

4. SelectAll of the plane and run Edit/Extrude with a negative Offset:

5. Activate the extrude plane and with Shift pressed the text as the second object and run a Boolean operation. For a positive text do BooleanUnion for a negative do BooleanDifference (here I do Difference - see settings in the image to get a sharp result):

6. SELECT the extrusion surfaces of the plane and discard them:

7. This results in a pretty heavy mesh- we want to keep a part as low-re as possible. So let's reduce via SelectAll and Edit/Remesh (see settings):

8. Still all selected run ConverTo.../ConvertTo Open Part:

Your MESHMIX part is done!
You'll find it in MESHMIX/MyParts. Drag&drop it to any object and set RotInvCoor in its Drag&Drop Type:
