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Hello!
I'm following this guide (https://www.youtube.com/watch?v=xw_ClxnJ1_U) to split up some models for multi-color 3d printing. However what I'm noticing when I try to generate the the complex there are these odd triangles which are being translated into the model. I'm not sure why this is occuring. Here is the model for reference (https://www.thingiverse.com/thing:3109061).
Meshmixer - Generate Complex with weird Triangles
Slic3r PE - Model with weird Triangles
Also I'm curious about something else. When you offset a surface in meshmixer you get a concave where it cuts into the model with jagged edges.
Eyes Offset Surface
Eye Exported
Where as if you look at some Mosaic's (https://www.thingiverse.com/thing:2891484) or Cipis' (https://www.thingiverse.com/thing:3150877) remixed models the parts have a clean cut into the model. Is it possible to do this with Meshmixer? Or is this done with something else?
Any help would be appreciated. Thanks!
Solved! Go to Solution.