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Hi,
I'm using the commands 'flip normals' and 'combine' to subtract a complex mesh from a cylinder in order to have a hollow object (see figure below). The operation is successful for having internal cavities inside the cylinder. However, this procedure yields an uneven finish across the external surface of the cylinder and thus, creates conflict for 3D printing.
I tried using 'Boolean difference but using it doesn't allow me to have open holes at the cylinder's surface.
I would appreciate any suggestion.
Many thanks,
Sebastian
Solved! Go to Solution.