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How to reduce mesh to obtain somehow conforming surfaces?
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06-17-2019
09:15 AM
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Hi,
I am trying to reduce the mesh size of three objects tied to each other in the Meshmixer. I wonder if there is a way to reduce the mesh sizes in a way that the contact surface between these objects still stays good enough. and no gap appears between them. I have tried to reduce the mesh with shape-preserving reduce type but the mesh triangles shape vary too much therefore I was wondering if I can use the "Uniform" type for my problem.
Also, I was wondering what is the difference between the "Preserve Boundaries" and "Preserve Group Boundaries"? and which one should I use for my problem.
Thank you for your help