Converting supports to solid changes geometry

Converting supports to solid changes geometry

mailWUBFC
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Message 1 of 8

Converting supports to solid changes geometry

mailWUBFC
Explorer
Explorer

I''m trying to generate supports for a model but want to save them as a separate STL from the main object - to do this I'm converting them to a solid.

 

However, when doing this the shape changes and the supports themselves develop overhangs!

 

Can anyone explain what I'm doing wrong?Generated supportsGenerated supportsAfter converting to solidAfter converting to solid 

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Message 2 of 8

Anonymous
Not applicable

Hmm, interesting... no clue yet.

Could you post a screenshot of all Overhangs dropdowns (SupportGenerator and AdvancedSupport)being expanded PLUS the current settings of ANALYSIS/UnitsDimensions?

(maybe you send me the .mix via some file server link by PM)

 

There seems to be something wrong with the voxel grid used by ConvertToSolid but I can't reproduce your issue.

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Message 3 of 8

mailWUBFC
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Thanks, I tried replacing v3.5.x with the older v3.3.x just to see if it's an issue there, and same problem - this happens with all supports, so may be something about my system?

 

Screen Shot 2018-09-08 at 08.02.33.pngScreen Shot 2018-09-08 at 08.01.43.pngScreen Shot 2018-09-08 at 08.01.35.pngScreen Shot 2018-09-08 at 08.01.29.png

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Message 4 of 8

Anonymous
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Reconstructing your settings here I can't reproduce your issue.

 

Did you try to delete meshmixer.ini?

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Message 5 of 8

mailWUBFC
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Explorer

Yes I've tried deleting Meshmixer.ini, and I've tried versions 3.3 and 3.5

 

This leaves:

  • Something with my MacOS version?
  • Some library that meshmixer is using?
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Message 6 of 8

Anonymous
Not applicable

I'm on macOS too and ConvertToSolid works properly. Except the stuff shipping with the installer you should not need to install further stuff. Which macOS version? MM needs Qt5 support for the graphic's driver.

I remember an issue with MakeSolid (this is what is used while ConvertToSolid) on Macs where the used language of the OS did crazy stuff: Does your language use a comma instead of a fullstops as a decimal separator? 

If so, you might try this (only an experiment):

Go to macOS Preferences/Language. On this dialog click AdvancedOptions and set the decimal separator to fullstops.

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Message 7 of 8

mailWUBFC
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Explorer

It was already set to that - I'm in English (UK)

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Message 8 of 8

Anonymous
Not applicable

The dimensions you gave in the the UnitsDimensions screenshot above can't be correct...

I reconstructed your pursa printer and posed a dummy guessing your object:

Print1.png

Now giving it your proportions (X:52.15;Y:118.4;Z:79,67) gives:

Print2.png

Now using 118.4 as its X (means the height of the total sculpture) stuff looks better:

Print3.png

But ConvertingToSolid works fine:

Print4.png

So:

Does your issue happen on other files too?

If yes (I asked that before): Which macOS version do you use?

If no: Does Inspector find any issues on this mesh? Did you already try MakeSolid on it?

 

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