Dear Maya community,
I have a issue with displacement map inflated my mesh.
It looks like pictures below:
1. proper mesh without displacement map
2. mesh inflated with disp map
So I double check on disp map with an isolated render view
It does look inflated....
And I know there is some similar issues and solutions I could find on google.
I did try different settings on scalar zero value, color gain, color offset,etc...
They all don't work for me.....
Then here is my ZBrush map export setting
And I did check my UVs ... I did even made two different UVs to test...
They failed again...
Please, if there anyone who can help me on this issue....
Will thank you guys so much....