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ZBrush displacement inflate in Arnold

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Anonymous
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ZBrush displacement inflate in Arnold

Dear Maya community,

 

I have a issue with displacement map inflated my mesh.

It looks like pictures below:

1. proper mesh without displacement map001.JPG

 

2. mesh inflated with disp map

002.JPG

 

So I double check on disp map with an isolated render view

003.JPG

It does look inflated....

 

And I know there is some similar issues and solutions I could find on google.

I did try different settings on scalar zero value, color gain, color offset,etc...

004.JPG

 

They all don't work for me.....

Then here is my ZBrush map export setting

005.JPG

And I did check my UVs ... I did even made two different UVs to test...

They failed again...

 

Please, if there anyone who can help me on this issue....

Will thank you guys so much....

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