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I'm trying to output xgen hairs to geometry so that I can bake the hair details onto to a low res mesh. The problem I'm running into is that when I do the output, the hair primitives are all facing the same direction and they have no thickness, causing weird artifacts in the normal map bake. Is there a way to add thickness or change the primitive orientation so that the strands are all pointing outward? Now that I think of it, I could probably do an extrude on all the geo, but that might kill Maya, considering the number of polygons in the scene! It would be great if I could paint orientation in a map. Is that possible? Any suggestions on baking normal maps from xgen to a low res mesh?
Solved! Go to Solution.