I've created a simple model of a dandelion seed. It's one object that has one shader assigned to the root and another shader to the stem. Both shaders are AiStandard Surfaces:
I export this object as an archive. I create a new scene and create an Xgen collection which uses custom geometry.
When I use the archive file of the seed, the shaders are reversed: The stem is now brown and the root is now white:
I'm using Maya 2022.1 and Arnold MtoA 4.2.3, Arnold Core 6.2.1.1.
I don't get this problem with all archives. I even deleted the original shaders, recreated each one from scratch and created a new archive. The problem persisted. I am attaching the files in this .ZIP.
Any suggestions?
I updated to the latest Maya I could find (2023.1) and the latest MtoA (5.1.3.1) and Arnold Core (7.1.2.1) and the problem is still occurring.
This is a work-around, not a solution. But I was able to achieve what I needed with this workflow instead of xgen:
https://www.youtube.com/watch?v=0flb9za3cdQ
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