Why is Liquid Rendering Gray?
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Hey everyone,
I can't seem to get this liquid shader to render correctly no matter what. I need it to have a similar look to this:
However, mine keeps rendering with ugly gray portions. in the liquid:
I did attach the link to the scene file here at the bottom, but here are some quick stats:
- Specular color is the "whisky" color, roughness set very low. IOR 1.4
- Transmission:
Weight:1
Color: Whiskey color
Depth: 0
Scatter: (none)
Transmit AOVs checked
- Coat: (none)
- Both the liquid and the glass pitcher has correct-facing normals, and Opage is unchecked in the Arnold tab
- Lit with a single overhead Arnold area light, and a skydome light.
- Geometry: Thin Walled UNchecked
- Samples are 3,3,4,4
- Ray Depth: Total - 9, Diffuse - 3, Specular - 5, Transmission - 8, Volume - 0, Transp Depth - 8
I am rendering to a 32bit float Tif, so that I can have transparency with the glass in the render, for compositing in Photoshop, and/or placing on a different-colored background.
https://www.dropbox.com/s/6o46ff7pz34klel/Set2_050720.ma?dl=0