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What is difference between materials (shaders) and texture maps

What is difference between materials (shaders) and texture maps

carlcox62
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What is difference between materials (shaders) and texture maps

carlcox62
Advocate
Advocate

Hello, when i put a shader on geometry, i dont have to uv layout, all the attributes (specular, roughness, metallic etc.) are on my geometry. And when I put a texture i have first to uv layout then create the different maps from color base or diffuse to normal, ao etc.. 

So why I cant just use shaders?

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damaggio
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Accepted solution

A shader just carries the physical property of a surface and how it behaves in the world and “sometimes”doesn’t need a color texture like glass , metals plastic etc  but for a shader to be realistic , specially at close range it needs all those other textures , roughness, diffuse, normal,specular and so on .

Textures are just as important and a good artist can make a model photorealistic by creating the appropriate maps.

You should probably take a shading and texturing class to become an advanced 3D artist and build a good portfolio.Finally as an example, a wood plank or a brick wall definitely need a texture map and UVs , a shader alone would not work obviously.