Hey there.
Anybody know a way to get the indirect light mode for a vray LightSelect pass on Maya? Or have a clever way to break out the GI per light as a render element?
I've looked through the vray help files, and other than the base global illumination pass, there doesn't seem to be a way to get it. Which is silly, because it's pretty easy in max. I'm not used to MAX having something that MAYA doesn't, when it comes to rendering. 😄
Max
Maya