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Hello,
I'm trying to reproduce a shader from Unity's Shader Forge in Maya's ShaderFX, but I'm having a problem changing to the "Additive" Blend Mode.
The object is completely black (the same as in Unity's poaqei ) but I want is to have another color, and transparent parts.
However, I'm accomplishing this without any texture file.
Is it possible to do it somehow?
Thank you in advance!
Solved! Go to Solution.