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06-06-2017
10:39 PM
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I want to use an alpha map (just black and white) to control cut out opacity on a flat shader in Arnold. I can easily attach the texture I made to Opacity in an AiStandard and it works. But what if I want to use a AiFlat or an AiUtility set to flat color? There doesn't appear to be an opacity channel in these shaders. (The reason I want to use a flat shader is because there are no lights in this file and all the textures have the shadows, etc, painted into them.) I've included a file of my current render - you can see that some objects are just painted textures applied to a plane, and I'd like to trim these edges away with a texture file.
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