Using more than one ClipGeo Shader from MtoA

Using more than one ClipGeo Shader from MtoA

stefan.fuessinger
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Using more than one ClipGeo Shader from MtoA

stefan.fuessinger
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Hi,

 

I need to cut an element and inside an this cutted element I need to make another cut. I would like to use aiClipGeo shader to achieve this. Unfortunately using more than one Clip Geo Shader is not working (at least for me).

 

Is it possible or is this planned in future releases?

 

thanks

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