Message 1 of 4
Use bump2d node for normal mapping.
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
Hi there,
I am using bump2d node for normal mapping. I have checked Use as: Tangent Space Normals. The material I am using is standard surface.
The final render result looks good (apart from not inverting the Green channel for OpenGL/DirectX normal map conversion). And I have also tried using aiNormalMap instead of bump2d and to my surprise, the two render results are exactly the same.
My question is, I can't believe bump2d can achieve the same result as aiNormalMap. Because bump2d only get one channel greyscale input (Bump Value) from the file node's Output Alpha. Normal mapping requires three channels RGB input. so, why bump2d can render exactly the same as aiNormalMap?