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Unwanted Pixels in my render when I connect a deep map in the SSS Radius

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Anonymous
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Unwanted Pixels in my render when I connect a deep map in the SSS Radius

Good Day,

I was currently doing my rendering in Maya and everything was ok until I reopened my project to render it. I see this tiny dot like pixels in my render ( see image below ) and I tried figuring the problem and it turns out its my deep map that I connected to my sss radius by a multiply node, but before that it was doing pretty fine I tried reloading the texture but no luck, the only thing that can erase those pixels is by deleting my deep map node and just filling it in with a red color.

Hope you guys can help me!

Cheers!

Screenshot (53).png

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