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Unable to render using GPU

3 REPLIES 3
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Message 1 of 4
c018343m
638 Views, 3 Replies

Unable to render using GPU

Trying to render on my GPU but aborts pretty much immediately. I have a Geforce GTX 1080ti.

Here is the log of errors 

file -f -new;
// untitled //
commandPort -securityWarning -name commandportDefault;
onSetCurrentLayout "General";
// Loading Bifrost version 2.3.1.0-202110140143-ddfa15b
// Bifrost: Loading library: Amino, from: Autodesk.
// Bifrost: Loading library: AminoMayaTranslation, from: Autodesk.
// Bifrost: Loading library: bif, from: Autodesk.
// Bifrost: Loading library: bifrostObjectMayaTranslations, from: Autodesk.
// Bifrost: Loading library: geometries, from: Autodesk.
// Bifrost: Loading library: fluids, from: Autodesk.
// Bifrost: Loading library: particles, from: Autodesk.
// Bifrost: Loading library: file, from: Autodesk.
// Bifrost: Loading library: mpm, from: Autodesk.
// Bifrost: Loading library: modeling, from: Autodesk.
// Bifrost: Loading library: nucleus, from: Autodesk.
// Bifrost: Loading library: simulation, from: Autodesk.
// Bifrost: Loading library: riv_types, from: Autodesk.
// Bifrost: Loading library: riv, from: Autodesk.
// Bifrost: Loading library: scatter_pack, from: Autodesk.
// Bifrost: Loading library: graphs, from: Autodesk.
// Warning: file: C:\Users\Rhiannon\OneDrive\Documents\maya\2022\prefs\filePathEditorRegistryPrefs.mel line 4: filePathEditor: Attribute 'aiImage.filename' is invalid or is not designated 'usedAsFilename'. //
// Warning: file: C:\Users\Rhiannon\OneDrive\Documents\maya\2022\prefs\filePathEditorRegistryPrefs.mel line 5: filePathEditor: Attribute 'aiPhotometricLight.aiFilename' is invalid or is not designated 'usedAsFilename'. //
// Warning: file: C:\Users\Rhiannon\OneDrive\Documents\maya\2022\prefs\filePathEditorRegistryPrefs.mel line 6: filePathEditor: Attribute 'aiStandIn.dso' is invalid or is not designated 'usedAsFilename'. //
// Warning: file: C:\Users\Rhiannon\OneDrive\Documents\maya\2022\prefs\filePathEditorRegistryPrefs.mel line 7: filePathEditor: Attribute 'aiVolume.filename' is invalid or is not designated 'usedAsFilename'. //
// AbcExport v1.0 using Alembic 1.7.5 (built Nov 30 2020 18:40:46)
evalDeferred "shaderBallRendererMenuUpdate";
// Warning: line 1: filePathEditor: Attribute 'aiStandIn.dso' and label 'Standin' have been saved already. //
// Warning: line 1: filePathEditor: Attribute 'aiVolume.filename' and label 'VDB' have been saved already. //
// Warning: line 1: filePathEditor: Attribute 'aiImage.filename' and label 'Image' have been saved already. //
// Warning: line 1: filePathEditor: Attribute 'aiPhotometricLight.aiFilename' and label 'IES' have been saved already. //
import arnold
import mtoa
import mtoa.cmds.registerArnoldRenderer;mtoa.cmds.registerArnoldRenderer.registerArnoldRenderer()
updateRenderOverride;
// AbcImport v1.0 using Alembic 1.7.5 (built Nov 30 2020 18:40:46)
updateRendererUI;
addRecentFile("D:/3DAnimationAssignment2_01/scenes/vines.0025.mb", "mayaBinary");file -f -options "v=0;" -ignoreVersion -typ "mayaBinary" -o "D:/3DAnimationAssignment2_01/scenes/vines.0025.mb";
requires "stereoCamera" "10.0";
updateRenderOverride;
requires -nodeType "gameFbxExporter" "gameFbxExporter" "1.0";
requires -nodeType "aiOptions" -nodeType "aiAOVDriver" -nodeType "aiAOVFilter" -nodeType "aiSkyDomeLight" -nodeType "aiAreaLight" -nodeType "aiMeshLight" -nodeType "aiStandardSurface" -nodeType "aiPhysicalSky" "mtoa" "5.0.0.1";
requires -nodeType "renderSetup" -nodeType "lightItem" -nodeType "lightEditor" "renderSetup.py" "1.0";
requires "stereoCamera" "10.0";
// Warning: line 1244: The default image may not be modified. Use the -i/image flag instead. //
// Warning: line 0: The mesh |logs|polySurface149|polySurfaceShape150 contains invalid or unused components. These can be cleaned up using the Mesh Cleanup dialog. //
// Warning: line 0: Errors have occurred while reading this scene that may result in data loss.

Please check the Script Editor for details. //
// File read in 256.5 seconds.
// Warning: file: D:/Autodesk/Maya2022/scripts/startup/findStartUpCamera.mel line 116: Could not find an appropriate startup camera: front. A substitute will be used. //
// Warning: file: D:/Autodesk/Maya2022/scripts/startup/findStartUpCamera.mel line 116: Could not find an appropriate startup camera: side. A substitute will be used. //
// Warning: file: D:/Autodesk/Maya2022/scripts/startup/findStartUpCamera.mel line 116: Could not find an appropriate startup camera: top. A substitute will be used. //
// D:/3DAnimationAssignment2_01/scenes/vines.0025.mb //
saveShelf Animation "C:/Users/Rhiannon/OneDrive/Documents/maya/2022/prefs/shelves/shelf_Animation";
// 1 //
saveShelf Bifrost "C:/Users/Rhiannon/OneDrive/Documents/maya/2022/prefs/shelves/shelf_Bifrost";
// 1 //
saveShelf XGen "C:/Users/Rhiannon/OneDrive/Documents/maya/2022/prefs/shelves/shelf_XGen";
// 1 //
saveShelf Substance "C:/Users/Rhiannon/OneDrive/Documents/maya/2022/prefs/shelves/shelf_Substance";
// 1 //
// Saving preferences to : C:/Users/Rhiannon/OneDrive/Documents/maya/2022/prefs/userPrefs.mel
// Saving window positions to : C:/Users/Rhiannon/OneDrive/Documents/maya/2022/prefs/windowPrefs.mel
// Saving runtime commands to : C:/Users/Rhiannon/OneDrive/Documents/maya/2022/prefs/userRunTimeCommands.mel
// Saving named commands to : C:/Users/Rhiannon/OneDrive/Documents/maya/2022/prefs/userNamedCommands.mel
// Saving plug-in preferences to: C:/Users/Rhiannon/OneDrive/Documents/maya/2022/prefs/pluginPrefs.mel
// Preferences saved. See Script Editor for details.
addOneTabToGlobalsWindow("arnold", "Common", "createArnoldRendererCommonGlobalsTab");
addOneTabToGlobalsWindow("arnold", "Arnold Renderer", "createArnoldRendererGlobalsTab");
addOneTabToGlobalsWindow("arnold", "System", "createArnoldRendererSystemTab");
addOneTabToGlobalsWindow("arnold", "AOVs", "createArnoldAOVTab");
addOneTabToGlobalsWindow("arnold", "Diagnostics", "createArnoldRendererDiagnosticsTab");
setAttr "defaultArnoldRenderOptions.renderDevice" 1;
setAttr "defaultArnoldRenderOptions.manual_gpu_devices" 1;
setAttr "defaultArnoldRenderOptions.manual_gpu_devices" 0;
// Error: [mtoa.translator] polySurfaceShape150 | Mesh not exported, it has 0 shading groups. //
// Warning: Panel size cannot accommodate all requested Heads Up Display elements. //
// Error: [gpu] an error happened during rendering. OptiX error is: Unknown error (Details: Function "_rtContextLaunch2D" caught exception: Encountered a CUDA error: cudaDriver().CuEventSynchronize( m_event ) returned (700): Illegal address, file: <internal>, line: 0)
GPU 0 had 9843MB free before rendering started and 5747MB free when crash occurred
//
// Error: [gpu] Fatal GPU error occurred, please restart the host application //
setAttr "defaultArnoldRenderOptions.manual_gpu_devices" 1;
// Error: [gpu] Fatal GPU error occurred, please restart the host application //
setAttr -type "string" defaultArnoldRenderOptions.gpuDefaultNames "NVIDIA GeForce GTX 1080 Ti";
// Error: [gpu] Fatal GPU error occurred, please restart the host application //
// Error: [gpu] Fatal GPU error occurred, please restart the host application //

 

please help I have no idea how to fix this or what is wrong, I have tried restarting it and it just wont work.

Tags (2)
Labels (2)
3 REPLIES 3
Message 2 of 4

Do you have the latest Arnold and Bifrost versions installed.

Also install a compatible nvidia driver.

https://docs.arnoldrenderer.com/display/A5AFMUG/5.1.1

----------------------------------------------------------------
https://linktr.ee/cg_oglu
Message 3 of 4

@Christoph_Schaedl I have all the latest drivers, arnold and bifrost version. not sure whether it's because I have a GTX 1080 ti instead of an RTX GPU ? but surely my GPU should be more than capable

Message 4 of 4
Stephen.Blair
in reply to: c018343m

It's a generic error, so it could be anything. 

 

// Error: [gpu] an error happened during rendering. OptiX error is: Unknown error (Details: Function "_rtContextLaunch2D" caught exception: Encountered a CUDA error: cudaDriver().CuEventSynchronize( m_event ) returned (700): Illegal address, file: <internal>, line: 0)

 

I would like to see an Arnold log (not what's in the script editor, but what's in the Maya Output Window or, if you're using the Arnold Render View, in the Arnold Log Window).



// Stephen Blair
// Arnold Renderer Support

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