trying assign texture file to aistandardsurface base node in hypershade

trying assign texture file to aistandardsurface base node in hypershade

omid1010ork
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trying assign texture file to aistandardsurface base node in hypershade

omid1010ork
Explorer
Explorer
  • I'm tried to connect texture file to base node in aistandard surface material but it doesn't appear in render
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Message 2 of 6

Stephen.Blair
Community Manager
Community Manager

Screenshot? what are you connecting to what?

You should just connect an aiImage to the base color on an aiStandardSurface

And provide a valid path to a valid texture file



// Stephen Blair
// Arnold Renderer Support
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Message 3 of 6

omid1010ork
Explorer
Explorer

IMG-20220603-WA0001.jpg

 mistakenly I forgot to uploade my screenshot.

I mean I want to connect file node output alpha to base channel of aistandardsurface. But I don't see the texture that I put in my file node. Could you explain?

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Message 4 of 6

omid1010ork
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.

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Message 5 of 6

omid1010ork
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.

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Message 6 of 6

Stephen.Blair
Community Manager
Community Manager
Accepted solution

Ok, so you want to use the alpha as the base weight.

Most likely the texture does not have an Alpha channel

 

Add an aiColorCorrection node, and enable Alpha is Luminance



// Stephen Blair
// Arnold Renderer Support
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