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Transparency and flickering in AR view
Not applicable
07-02-2019
04:38 AM
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Modeling and Texturing is done in Maya and while importing the same in Unity using fbx format, the following issues observed:
1. Transparency issue is observed after rendered in Unity for Augmented Reality.
2. Flickering of model after render in AR view
3. Also, its been noticed that a texture(PNG format) turned into white when rendered mode is set to "Opaque" in unity
Is this because of set pass count which is around 177 in Unity? If not, where is the exact problem? Is it at Maya or Unity? Can anyone please provide a solution for this?