Transparency and flickering in AR view

Transparency and flickering in AR view

Anonymous
Not applicable
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Transparency and flickering in AR view

Anonymous
Not applicable

Modeling and Texturing is done in Maya and while importing the same in Unity using fbx format, the following issues observed:

 

1. Transparency issue is observed after rendered in Unity for Augmented Reality.

2. Flickering of model after render in AR view

3. Also, its been noticed that a texture(PNG format) turned into white when rendered mode is set to "Opaque" in unity

 

Is this because of set pass count which is around 177 in Unity? If not, where is the exact problem? Is it at Maya or Unity? Can anyone please provide a solution for this?

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sean.heasley
Alumni
Alumni

Hi @Anonymous  and welcome to the community!

 

You could check your smoothing groups settings when you export and/or try exporting a basic cube from Maya and test that but this is most likely an issue with Unity so I would recommend asking on their support channels.

 

 

 

 

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Message 3 of 3

sean.heasley
Alumni
Alumni

Hi @Anonymous 

 

Just wanted to check in to see how things were going. Are you still having this issue?

 

If your issue is resolved, please click Accept as Solution on the posts that helped you so others in the community can find them easily.

 

 

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