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Textures look shiny?
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My textures look too shiny on my model, is there a way to fix this? My model is meant to look more organic but I haven't got around to re-doing the textures but they at least didn't appear shiny in substance painter. Have I applied something wrong in the hypershader? My normal, metal, roughness, and displacement are all set to raw and have alpha is luminance ticked. I'm very new to texturing and not too sure if I can fix this in Maya or if I'll need to go back into substance painter.