Hello! Sorry if this has been answered before, I couldn't find the solution on the forums.
I sculpted this Kirby model in Blender and brought it into Maya by importing the FBX. When I apply a aiStandard surface and a texture, I can't get the texture to show up. It appears as one solid color. No matter which way I change the UV tiling it doesn't show up. I've attached the scene file below. Any help would be greatly appreciated!