Surface shader with transparency map problem

Surface shader with transparency map problem

jhonatan.chambi
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Surface shader with transparency map problem

jhonatan.chambi
Enthusiast
Enthusiast

Hello everyone, i dont know why but my object with surface shader appears with invert transparency, i mean transparency map don't work well. i plug my transparency map in the transparency slot. Very simple connections

 

Please, how to fix that? Because my connection?, i work in arnold render, here there is a file for downloading with this problem

 

aaaa.jpg

aaa.jpg

 

Thank you so much for your help, greetings from Lima - Peru

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3,634 Views
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Message 2 of 3

mspeer
Consultant
Consultant
Accepted solution

Hi!

1. I recommend to use Arnold Shaders with Arnold (better support).

2. If you need something inverted, then invert it with an Utility node in Maya (reverse,...), in your case you need one that's supported by Arnold.

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Message 3 of 3

jhonatan.chambi
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Enthusiast

Thank you so much, finally work fine!!! it's with reverse node Smiley Happy

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