Hello, so I've been working on a project but for some reason one of my characters have this problem when I render (I'm using mental ray), specifically the neck dissapears in the render, but it works well when animating, I have no clue why is this happening.
(It's only a problem with this character in particular, not the render settings)
I'm working with maya 2016 on windows 10pro, GeForce GTX 1660 Ti
(I don't know how to post a maya file, that's why it's not added)
Check if the faces are facing the correct way "Display Face Normals" and "Display Vertex Normal" then set the soft/hard threshold angles. Then delete by type history.
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