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SOFTWARE RENDER FAILS WITH ANY CAMERA ATTACHED TO A MOTION PATH

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Message 1 of 3
garrettmin
377 Views, 2 Replies

SOFTWARE RENDER FAILS WITH ANY CAMERA ATTACHED TO A MOTION PATH

Procedure:

  1. Attach a Renderable Camera to a Motion Path (Nurbs Circle) & Software Render
    1. Tested Fail:
      1. Intermitently Fails Software render in batch:
        1. Any New Camera, aim, aim / up
        2. With Camera under a transform node which is then attached to a nurbs circle & attached to a motion path.  Tested different camera & motion path transform node hierarchies all same result, failing software render. 
    2. Tested Success:  
      1. Deleting Camera from Motion Path
        1. Removal of camera from Group Node containing motion path constraint
      2. Allows the software render to continue without fail the entire sequence. 
2 REPLIES 2
Message 2 of 3
garrettmin
in reply to: garrettmin

Solving by way of "Hiding & Deleting failed nodes" 

 

Through a process of trial & error, hiding & deleting nodes in the hypergraph reveals what geometry is faulty. 

 

Maybe this will eventually render

Message 3 of 3
garrettmin
in reply to: garrettmin

The problem was:

Failed Geometry in Node Hierarchy. 

Debug Node Hierarchy & rebuild geometry. 

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