I finally have a good understanding of modeling, now I want to explore the more advanced features of Maya. I have a simple spaceship that I want the intakes to look like a swirling ball of energy. With so many choices, what would be the easiest way to make this? Nparticles? Meshlight? Animate the attributes of a noise node? Mandelbrot? So confused
There are no reference images of the spaceship nor the energy look you are trying to achieve.
Please be more specific so someone can help you achieve this.
I did leave it vague on purpose. I don't know the best way to get the effect of, imagine looking at Scotties engines on impulse power. I attached the geometry of the spaceship and a nurbs sphere that is the intake. I wish I could find a reference image, but I couldn't find one that was close enough
With "so many options" you should narrow the desired result, and more specific you'll be, the less options there will remain.
No, spaceship reference is irrelevant; go search for "swirling ball of energy" images/vids or draw it yourself, then post here.
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Maya2019.1 @ Windows10 & GeForce GTX1080Ti
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