Message 1 of 6
Skin shader renders blue
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
Hello,
I created an aistandard surface and added one of the preset skin shaders for the eyelids. It looks fine in the viewport but when I render with Arnold, it looks blue for some reason. Would anyone happen to know the cause of this? Any help is appreciated.