Skin shader renders blue

Skin shader renders blue

amnguyenERSXD
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Message 1 of 6

Skin shader renders blue

amnguyenERSXD
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Hello,

 

I created an aistandard surface and added one of the preset skin shaders for the eyelids. It looks fine in the viewport but when I render with Arnold, it looks blue for some reason. Would anyone happen to know the cause of this? Any help is appreciated.

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Message 2 of 6

Christoph_Schaedl
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lower the scatter radius. 

If its to high green gets mixed into the color.

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Message 3 of 6

amnguyenERSXD
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I'm not sure, because the shader works for the rest of my model. It's only blue when I apply it to the eyelids. 

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Message 4 of 6

Christoph_Schaedl
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Thats cause the eyelids are much thinner than the body.

The light is passing throu.

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Message 5 of 6

amnguyenERSXD
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Thank you for the quick reply. Is there some sort of setting I can tweak to get the eyelids to match with the rest of the skin? I tried making a normal aistandardsurface shader with the same color as the skin but it just doesn't look quite right.

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Message 6 of 6

Christoph_Schaedl
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sometimes combining does help.

but it looks like the blue effect does also appear on the ears.?

 

How big is your char in cm.?

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