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							Skin shader renders blue
						
					
					
				
			
		
	
			
	
	
	
	
	
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Hello,
I created an aistandard surface and added one of the preset skin shaders for the eyelids. It looks fine in the viewport but when I render with Arnold, it looks blue for some reason. Would anyone happen to know the cause of this? Any help is appreciated.
 
             
		
			 
					
				
		
 
		
			