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04-29-2019
04:37 PM
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I use it as a displacement so it shows the problem more clearly.
All I did was inside hypershade > right click on file and choose create as projection > scale down the place3dTexture in the viewport so it is smaller than the grid I made > turn off wrap U&V
This not limit to displacement. It happens even if I hook it up as a colour map. it is like the transition of the camera projection to area that it doesn't effect by it. Surely if I wrap U and V will made it gone but I dont want the texture to be tile. And I have to keep this place3Dtexture node there so animator can animate with it.
Please help
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