Thank you so much to both of you @docaberle and @joostkonemann. I was trying to get default Bifrost liquid shader in arnold for all night but now I know it didn't support and we have to use arnold shader.
Thank you again very much !! I am very new to bifrost and OpenVDB Stuff. Actually it's been just 3-4 days. Anyway I am still learning 😄
BTW, I came accross this stuff : OpenVDB in bifrost and arnold (bifrost to vdb to mesh) by the user "TheBesha1" who must be one of the developer of OpenVDB. but Unfortunately he doesnt have audio in his videos. Below is the link to his video
https://www.youtube.com/watch?v=W4Stvqccov8
Since I'm still new to these stuffs, I have few questions. First concern is I think you have to generate very very high quality mesh if you want to have high details and I think there are not much controls in meshing from bifrost. So I think the OpenVDB will definitely help. I'm still looking into it and will take some time but if you already know about this, then that would be great to have some help understanding this technology. I do have some confusions too like isn't Bifrost's mesher already openVDB ? I feel the "TheBesha1" openVDB very fast then the default one.
Ok my another concern is you get nice velocity remapped liquid mesh with mental ray using default bifrost liquid material. Can't we get that velocity/vorticity remapped effect in diffuse channel with Arnold Shader ? If yes how ? using aiUserDataFloat ?
Another confusion is one of the biggest one 😄
We can cache out millions of particles for liquid but no matter how much high resolution we go for meshing, it's still not going to look as good as those milllions of particles if im not wrong. The Vewport 2.0 preview with velocity/vorticity is just amazing. So, I was thinking why not use Krakatoa for main liquid too. I think we have phong shading in krakatoa's particles with all those velocity/vorticity driven output and the render should be pretty fast too. What do you suggest? I have seen people using krakatoa for foam but why not with main liquid particles too ? Also is it possible to do separate render for droplets ? I'm sorry I haven't got enough time to play with it. I should have done my homework first before asking these questions, but I am just being lazy to trying to learn fast 😞
Thank you once again and Kudos to both of you.