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Hello, I'm pretty new to texturing so this might be something simple I've missed, my appologies if this is the case.
I have a pretty simple texture that has two tiles (using mudbox uv tiling) which looks good in the preview.
However when testing it out on the render view, it looks like it's only using one tile, specifically the second and last tile in the list. Does anyone know how to fix this?
Solved! Go to Solution.