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Hello,
I've created a material override in Render Setup so I can create a Ambient Occlusion layer. I've assigned all geometry including the aiStandin. They all appear in the render but only the aiStandin does not carry the Ambient Occlusion. It just renders as beauty (See image attached, bottom right is a chair which is the Standin)
Any idea why? Thanks
Have you assigned a shader to the standin?
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