Render problems with Arnold in Maya 2018

This widget could not be displayed.

Render problems with Arnold in Maya 2018

Anonymous
Not applicable

Hello, humans!

 

I'm trying to render a sequence in Arnold, basically a mesh with another aero mesh attached. My problem arrives when im rendering the sequence in certain frames suddenly stops at 99% just leaving the last "bucket" to render the whole frame...I can leave it there for hours but still remains freeze on the same frame and the same last bucket. I've try to render just that frame and then continue with my sequence on the next frame, it works the first time, so I saved the frame once it was rendered (from frame 200 to 213, then stopped at 214, I could render it individually and continue my sequence on 215) and it works well, but now I'm having the same problem in another frame (frame 251) but I can't render individually or sequencially, I don't know what I can do...I played a little bit with Threads options and bucket size, but I get no results...still stuck on 99%...

 

Any idea?

 

If it's no clear enough tell me...I know it can be a little bit confusing

 

Thank you so much in advance for any reply

 

Regards!

0 Likes
Reply
3,894 Views
8 Replies
Replies (8)

mspeer
Consultant
Consultant

Hi!

 

Please add a Render / Arnold Log.

0 Likes

Anonymous
Not applicable

Thank you for reply, mspeer

 

I would love to, but without my render completed I can't create a log...and I don't have any error message, just stop at 99% and I can't do anything else that force to close Maya from the task manager Smiley Frustrated

0 Likes

mspeer
Consultant
Consultant

Hi!

 

Then render some frames of the scene that work.

Anonymous
Not applicable

That's the debug log for the frame 250 (251 is the one that's giving me headaches...)


 

00:00:00 2044MB | loading plugins from C:/solidangle/mtoadeploy/2018/shaders ...
00:00:00 2044MB | hairPhysicalShader_shaders.dll: HairPhysicalShaderDiffuseColorAdapter uses Arnold 5.0.2.1
00:00:00 2044MB | hairPhysicalShader_shaders.dll: HairPhysicalShaderSpecularWeightAdapter uses Arnold 5.0.2.1
00:00:00 2044MB | hairPhysicalShader_shaders.dll: HairPhysicalShaderSpecularGlossAdapter uses Arnold 5.0.2.1
00:00:00 2044MB | hairPhysicalShader_shaders.dll: HairPhysicalShaderTransmissionWeightAdapter uses Arnold 5.0.2.1
00:00:00 2044MB | hairPhysicalShader_shaders.dll: HairPhysicalShaderTransmissionSpreadAdapter uses Arnold 5.0.2.1
00:00:00 2044MB | lookdevkit_shaders.dll: ldkFloatConstant uses Arnold 5.0.2.1
00:00:00 2044MB | lookdevkit_shaders.dll: ldkFloatComposite uses Arnold 5.0.2.1
00:00:00 2044MB | lookdevkit_shaders.dll: ldkFloatCondition uses Arnold 5.0.2.1
00:00:00 2044MB | lookdevkit_shaders.dll: ldkFloatCorrect uses Arnold 5.0.2.1
00:00:00 2044MB | lookdevkit_shaders.dll: ldkFloatLogic uses Arnold 5.0.2.1
00:00:00 2044MB | lookdevkit_shaders.dll: ldkFloatMask uses Arnold 5.0.2.1
00:00:00 2044MB | lookdevkit_shaders.dll: ldkFloatMath uses Arnold 5.0.2.1
00:00:00 2044MB | lookdevkit_shaders.dll: ldkColorComposite uses Arnold 5.0.2.1
00:00:00 2044MB | lookdevkit_shaders.dll: ldkColorCondition uses Arnold 5.0.2.1
00:00:00 2044MB | lookdevkit_shaders.dll: ldkColorConstant uses Arnold 5.0.2.1
00:00:00 2044MB | lookdevkit_shaders.dll: ldkColorCorrect uses Arnold 5.0.2.1
00:00:00 2044MB | lookdevkit_shaders.dll: ldkColorLogic uses Arnold 5.0.2.1
00:00:00 2044MB | lookdevkit_shaders.dll: ldkColorMask uses Arnold 5.0.2.1
00:00:00 2044MB | lookdevkit_shaders.dll: ldkColorMath uses Arnold 5.0.2.1
00:00:00 2044MB | lookdevkit_shaders.dll: ldkChannels uses Arnold 5.0.2.1
00:00:00 2044MB | lookdevkit_shaders.dll: ldkPremultiply uses Arnold 5.0.2.1
00:00:00 2044MB | lookdevkit_shaders.dll: ldkSimplexNoise uses Arnold 5.0.2.1
00:00:00 2044MB | mtoa_shaders.dll: MayaMultiplyDivide uses Arnold 5.0.2.1
00:00:00 2044MB | mtoa_shaders.dll: MayaClamp uses Arnold 5.0.2.1
00:00:00 2044MB | mtoa_shaders.dll: MayaGammaCorrect uses Arnold 5.0.2.1
00:00:00 2044MB | mtoa_shaders.dll: MayaCondition uses Arnold 5.0.2.1
00:00:00 2044MB | mtoa_shaders.dll: MayaReverse uses Arnold 5.0.2.1
00:00:00 2044MB | mtoa_shaders.dll: MayaBlendColors uses Arnold 5.0.2.1
00:00:00 2044MB | mtoa_shaders.dll: MayaSamplerInfo1D uses Arnold 5.0.2.1
00:00:00 2044MB | mtoa_shaders.dll: MayaSamplerInfo2D uses Arnold 5.0.2.1
00:00:00 2044MB | mtoa_shaders.dll: MayaPlusMinusAverage1D uses Arnold 5.0.2.1
00:00:00 2044MB | mtoa_shaders.dll: MayaPlusMinusAverage2D uses Arnold 5.0.2.1
00:00:00 2044MB | mtoa_shaders.dll: MayaPlusMinusAverage3D uses Arnold 5.0.2.1
00:00:00 2044MB | mtoa_shaders.dll: MayaRemapValueToValue uses Arnold 5.0.2.1
00:00:00 2044MB | mtoa_shaders.dll: MayaRemapValueToColor uses Arnold 5.0.2.1
00:00:00 2044MB | mtoa_shaders.dll: MayaRemapColor uses Arnold 5.0.2.1
00:00:00 2044MB | mtoa_shaders.dll: MayaFile uses Arnold 5.0.2.1
00:00:00 2044MB | mtoa_shaders.dll: MayaPlace2DTexture uses Arnold 5.0.2.1
00:00:00 2044MB | mtoa_shaders.dll: MayaRamp uses Arnold 5.0.2.1
00:00:00 2044MB | mtoa_shaders.dll: MayaProjection uses Arnold 5.0.2.1
00:00:00 2044MB | mtoa_shaders.dll: MayaChecker uses Arnold 5.0.2.1
00:00:00 2044MB | mtoa_shaders.dll: MayaBulge uses Arnold 5.0.2.1
00:00:00 2044MB | mtoa_shaders.dll: MayaCloth uses Arnold 5.0.2.1
00:00:00 2044MB | mtoa_shaders.dll: MayaGrid uses Arnold 5.0.2.1
00:00:00 2044MB | mtoa_shaders.dll: MayaFractal uses Arnold 5.0.2.1
00:00:00 2044MB | mtoa_shaders.dll: MayaNoise uses Arnold 5.0.2.1
00:00:00 2044MB | mtoa_shaders.dll: MayaPlace3DTexture uses Arnold 5.0.2.1
00:00:00 2044MB | mtoa_shaders.dll: MayaRgbToHsv uses Arnold 5.0.2.1
00:00:00 2044MB | mtoa_shaders.dll: MayaHsvToRgb uses Arnold 5.0.2.1
00:00:00 2044MB | mtoa_shaders.dll: MayaLuminance uses Arnold 5.0.2.1
00:00:00 2044MB | mtoa_shaders.dll: MayaCloud uses Arnold 5.0.2.1
00:00:00 2044MB | mtoa_shaders.dll: MayaCloudAlpha uses Arnold 5.0.2.1
00:00:00 2044MB | mtoa_shaders.dll: MayaSnow uses Arnold 5.0.2.1
00:00:00 2044MB | mtoa_shaders.dll: MayaContrast uses Arnold 5.0.2.1
00:00:00 2044MB | mtoa_shaders.dll: MayaLayeredTexture uses Arnold 5.0.2.1
00:00:00 2044MB | mtoa_shaders.dll: MayaLayeredShader uses Arnold 5.0.2.1
00:00:00 2044MB | mtoa_shaders.dll: MayaSolidFractal uses Arnold 5.0.2.1
00:00:00 2044MB | mtoa_shaders.dll: MayaVolumeNoise uses Arnold 5.0.2.1
00:00:00 2044MB | mtoa_shaders.dll: MayaBrownian uses Arnold 5.0.2.1
00:00:00 2044MB | mtoa_shaders.dll: MayaStucco uses Arnold 5.0.2.1
00:00:00 2044MB | mtoa_shaders.dll: MayaRemapHsv uses Arnold 5.0.2.1
00:00:00 2044MB | mtoa_shaders.dll: MayaSetRange uses Arnold 5.0.2.1
00:00:00 2044MB | mtoa_shaders.dll: MayaImagePlane uses Arnold 5.0.2.1
00:00:00 2044MB | mtoa_shaders.dll: MayaSurfaceShader uses Arnold 5.0.2.1
00:00:00 2044MB | mtoa_shaders.dll: MtoaColorToFloat uses Arnold 5.0.2.1
00:00:00 2044MB | mtoa_shaders.dll: MtoaVectorToFloat uses Arnold 5.0.2.1
00:00:00 2044MB | mtoa_shaders.dll: MtoaPointToFloat uses Arnold 5.0.2.1
00:00:00 2044MB | mtoa_shaders.dll: MtoaPoint2ToFloat uses Arnold 5.0.2.1
00:00:00 2044MB | mtoa_shaders.dll: MtoaWriteColor uses Arnold 5.0.2.1
00:00:00 2044MB | mtoa_shaders.dll: MtoaAovWriteColor uses Arnold 5.0.2.1
00:00:00 2044MB | mtoa_shaders.dll: MtoaWriteFloat uses Arnold 5.0.2.1
00:00:00 2044MB | mtoa_shaders.dll: MtoaAovWriteFloat uses Arnold 5.0.2.1
00:00:00 2044MB | mtoa_shaders.dll: MayaEnvSphere uses Arnold 5.0.2.1
00:00:00 2044MB | mtoa_shaders.dll: MtoaAnimFloat uses Arnold 5.0.2.1
00:00:00 2044MB | mtoa_shaders.dll: MtoaAnimPoint uses Arnold 5.0.2.1
00:00:00 2044MB | mtoa_shaders.dll: MtoaAnimVector uses Arnold 5.0.2.1
00:00:00 2044MB | mtoa_shaders.dll: MtoaAnimColor uses Arnold 5.0.2.1
00:00:00 2044MB | mtoa_shaders.dll: MtoaAnimMatrix uses Arnold 5.0.2.1
00:00:00 2044MB | mtoa_shaders.dll: MtoaUserDataVector uses Arnold 5.0.2.1
00:00:00 2044MB | mtoa_shaders.dll: MtoaUserDataColor uses Arnold 5.0.2.1
00:00:00 2044MB | mtoa_shaders.dll: MayaShadingEngine uses Arnold 5.0.2.1
00:00:00 2044MB | mtoa_shaders.dll: MayaSamplerInfo3D uses Arnold 5.0.2.1
00:00:00 2044MB | mtoa_shaders.dll: MtoaAovWriteVector uses Arnold 5.0.2.1
00:00:00 2044MB | mtoa_shaders.dll: MtoaAovWriteVector2 uses Arnold 5.0.2.1
00:00:00 2044MB | mtoa_shaders.dll: MayaNormalDisplacement uses Arnold 5.0.2.1
00:00:00 2044MB | mtoa_shaders.dll: MayaVectorDisplacement uses Arnold 5.0.2.1
00:00:00 2044MB | mtoa_shaders.dll: MtoaUserDataBool uses Arnold 5.0.2.1
00:00:00 2044MB | mtoa_shaders.dll: MayaHair uses Arnold 5.0.2.1
00:00:00 2044MB | mtoa_shaders.dll: MtoaMeshLightMaterial uses Arnold 5.0.2.1
00:00:00 2044MB | mtoa_shaders.dll: MtoaUserDataVec2 uses Arnold 5.0.2.1
00:00:00 2044MB | mtoa_shaders.dll: MayaBump2D uses Arnold 5.0.2.1
00:00:00 2044MB | mtoa_shaders.dll: MayaFluid uses Arnold 5.0.2.1
00:00:00 2044MB | mtoa_shaders.dll: MayaMarble uses Arnold 5.0.2.1
00:00:00 2044MB | mtoa_shaders.dll: MayaMountain uses Arnold 5.0.2.1
00:00:00 2044MB | mtoa_shaders.dll: MayaWater uses Arnold 5.0.2.1
00:00:00 2044MB | mtoa_shaders.dll: MayaCrater uses Arnold 5.0.2.1
00:00:00 2044MB | mtoa_shaders.dll: MayaLeather uses Arnold 5.0.2.1
00:00:00 2044MB | mtoa_shaders.dll: MayaGranite uses Arnold 5.0.2.1
00:00:00 2044MB | mtoa_shaders.dll: MayaRock uses Arnold 5.0.2.1
00:00:00 2044MB | mtoa_shaders.dll: MayaSingleShadingSwitch uses Arnold 5.0.2.1
00:00:00 2044MB | mtoa_shaders.dll: MayaDoubleShadingSwitch uses Arnold 5.0.2.1
00:00:00 2044MB | mtoa_shaders.dll: MayaTripleShadingSwitch uses Arnold 5.0.2.1
00:00:00 2044MB | mtoa_shaders.dll: MayaQuadShadingSwitch uses Arnold 5.0.2.1
00:00:00 2044MB | mtoa_shaders.dll: MayaFluidData uses Arnold 5.0.2.1
00:00:00 2044MB | mtoa_shaders.dll: MayaFluidTexture2D uses Arnold 5.0.2.1
00:00:00 2044MB | mtoa_shaders.dll: MayaSurfaceLuminance uses Arnold 5.0.2.1
00:00:00 2044MB | mtoa_shaders.dll: MtoaCameraUvMapper uses Arnold 5.0.2.1
00:00:00 2044MB | mtoa_shaders.dll: MayaFlatClosure uses Arnold 5.0.2.1
00:00:00 2044MB | [metadata] loading metadata file: C:/solidangle/mtoadeploy/2018/shaders\mtoa_shaders.mtd
00:00:00 2044MB | renderSetup_shaders.dll: applyAbsFloatOverride uses Arnold 5.0.2.1
00:00:00 2044MB | renderSetup_shaders.dll: applyAbs2FloatsOverride uses Arnold 5.0.2.1
00:00:00 2044MB | renderSetup_shaders.dll: applyAbs3FloatsOverride uses Arnold 5.0.2.1
00:00:00 2044MB | renderSetup_shaders.dll: applyAbsIntOverride uses Arnold 5.0.2.1
00:00:00 2044MB | renderSetup_shaders.dll: applyRelFloatOverride uses Arnold 5.0.2.1
00:00:00 2044MB | renderSetup_shaders.dll: applyRel2FloatsOverride uses Arnold 5.0.2.1
00:00:00 2044MB | renderSetup_shaders.dll: applyRel3FloatsOverride uses Arnold 5.0.2.1
00:00:00 2044MB | renderSetup_shaders.dll: applyRelIntOverride uses Arnold 5.0.2.1
00:00:00 2044MB | synColor_shaders.dll: color_manager_syncolor uses Arnold 5.0.2.1
00:00:00 2044MB | xgenSpline_shaders.dll: XGenHairMapping uses Arnold 5.0.2.1
00:00:00 2044MB | loading plugins from C:/solidangle/mtoadeploy/2018/procedurals ...
00:00:00 2044MB | mtoa_ParticleInstancer_proc.dll: particleInstancer uses Arnold 5.0.2.1
00:00:00 2044MB | mtoa_ParticleVolume_proc.dll: volume_particle uses Arnold 5.0.2.1
00:00:00 2044MB | mtoa_ParticleVolume_proc.dll: implicit_particle uses Arnold 5.0.2.1
00:00:00 2044MB | xgenSpline_procedural.dll: xgenProcedural uses Arnold 5.0.2.1
00:00:00 2044MB | xgen_procedural.dll: xgen_procedural uses Arnold 5.0.2.1
00:00:00 2044MB | loaded 123 plugins from 10 lib(s) in 0:00.02
00:00:00 2044MB | loading plugin: C:/Program Files/Autodesk/bifrost/1.5.0/Arnold-5.0.0.0/bin/bifrost_procedural_0_1.dll ...
00:00:00 2044MB | bifrost_procedural_0_1.dll: bifrost_polymesh uses Arnold 5.0.0.3
00:00:00 2044MB | bifrost_procedural_0_1.dll: bifrost_points uses Arnold 5.0.0.3
00:00:00 2044MB | bifrost_procedural_0_1.dll: bifrost_volume uses Arnold 5.0.0.3
00:00:00 2044MB | bifrost_procedural_0_1.dll: bifrost_implicit uses Arnold 5.0.0.3
00:00:00 2044MB | bifrost_procedural_0_1.dll: bifrost_blocks uses Arnold 5.0.0.3
00:00:00 2044MB | loaded 5 plugins from 1 lib(s) in 0:00.02
00:00:00 2044MB | [metadata] loading metadata file: C:/solidangle/mtoadeploy/2018/plug-ins/mtoa.mtd
00:00:00 2045MB WARNING | [mtoa.translator] MayaImagePlane: Maya node Camera01Plane(imagePlane) does not have attribute filename to match parameter filename on Arnold node Camera01Plane(MayaImagePlane).
00:00:00 2045MB WARNING | [mtoa.translator] MayaImagePlane: Maya node Camera01Plane(imagePlane) does not have attribute color to match parameter color on Arnold node Camera01Plane(MayaImagePlane).
00:00:00 2045MB WARNING | [mtoa.translator] MayaImagePlane: Maya node Camera01Plane(imagePlane) does not have attribute fitFactor to match parameter fitFactor on Arnold node Camera01Plane(MayaImagePlane).
00:00:00 2045MB WARNING | [mtoa.translator] MayaImagePlane: Maya node Camera01Plane(imagePlane) does not have attribute translate to match parameter translate on Arnold node Camera01Plane(MayaImagePlane).
00:00:00 2045MB WARNING | [mtoa.translator] MayaImagePlane: Maya node Camera01Plane(imagePlane) does not have attribute camera to match parameter camera on Arnold node Camera01Plane(MayaImagePlane).
00:00:00 2046MB | [AiMakeTx] maketx: no update required for "D:/Trabajos/NUKE/Proyecto_Final/Ghost_3d_model/ghost1ghost1_1-TM_u0_v0.tx"
00:00:00 2046MB | [AiMakeTx] maketx: no update required for "D:/Trabajos/NUKE/Proyecto_Final/Ghost_3d_model/ImageBaseLight_Lago2.tx"
00:00:00 2046MB |
00:00:00 2046MB | [color_manager] no color manager is active
00:00:00 2046MB | [color_manager] rendering color space is "linear" with declared chromaticities:
00:00:00 2046MB | r(0.6400, 0.3300) g(0.3000, 0.6000) b(0.1500, 0.0600) and w(0.3127, 0.3290)
00:00:00 2047MB |
00:00:00 2047MB | there are 2 lights and 3 objects:
00:00:00 2047MB | 1 persp_camera
00:00:00 2047MB | 1 distant_light
00:00:00 2047MB | 1 skydome_light
00:00:00 2047MB | 1 utility
00:00:00 2047MB | 1 standard_surface
00:00:00 2047MB | 1 standard_volume
00:00:00 2047MB | 1 driver_tiff
00:00:00 2047MB | 1 gaussian_filter
00:00:00 2047MB | 1 polymesh
00:00:00 2047MB | 1 list_aggregate
00:00:00 2047MB | 2 MayaFile
00:00:00 2047MB | 1 MayaImagePlane
00:00:00 2047MB | 1 bifrost_volume
00:00:00 2047MB | 1 renderview_display
00:00:00 2047MB |
00:00:00 2047MB | rendering image at 1920 x 1080, 4 AA samples
00:00:00 2047MB | AA sample clamp <disabled>
00:00:00 2047MB | diffuse samples 2 / depth 3
00:00:00 2047MB | specular samples 2 / depth 3
00:00:00 2047MB | transmission samples 2 / depth 3
00:00:00 2047MB | volume indirect samples 2 / depth 3
00:00:00 2047MB | total depth 10
00:00:00 2047MB | bssrdf samples 2
00:00:00 2047MB | transparency depth 10
00:00:00 2047MB | initializing 16 nodes ...
00:00:00 2064MB WARNING | [BIFROST] Don't know how to export channel 'vorticity'. Available channels are: ' density
smoke
smoke_distance
temperature
transition
velocity_u
velocity_v
velocity_w
'
00:00:00 2064MB | [volume] aeroShape1: auto bounds from volume plugin: [ -16.000000 24.000000 -8.500000 ] -> [ 34.000000 54.000000 26.500000 ]
00:00:00 2064MB | creating root object list ...
00:00:00 2064MB | node initialization done in 0:00.48 (single-threaded)
00:00:00 2064MB | updating 17 nodes ...
00:00:00 2064MB | directionalLightShape1: distant_light using 1 sample, 2 volume samples
00:00:00 2064MB | aiSkyDomeLightShape1: skydome_light using 8 samples, 3 volume samples
00:00:00 2064MB | scene bounds: (-16 24 -8.5) -> (34 54 26.5)
00:00:00 2064MB | node update done in 0:00.00 (single-threaded)
00:00:00 2064MB | [aov] parsing 2 output statements ...
00:00:00 2064MB | [aov] registered driver: "defaultArnoldDriver@driver_tiff.RGBA" (driver_tiff)
00:00:00 2064MB | [aov] * "RGBA" of type RGBA filtered by "defaultArnoldFilter@gaussian_filter" (gaussian_filter)
00:00:00 2064MB | [aov] registered driver: "defaultArnoldDisplayDriver@renderview_display" (renderview_display)
00:00:00 2064MB | [aov] * "RGBA" of type RGBA filtered by "defaultArnoldFilter@gaussian_filter" (gaussian_filter)
00:00:00 2064MB | [aov] done preparing 1 AOV for 2 outputs to 2 drivers (0 deep AOVs)
00:00:00 2072MB | starting 8 bucket workers of size 16x16 ...
00:00:00 2078MB | [accel] list_aggregate bvh4 done - 0:00.00 (wall time) - 2 prims, 1 key
00:00:00 2092MB | [accel] polymesh bvh4 done - 0:00.00 (wall time) - 5004 prims, 1 key
00:00:00 2201MB | [skydome_light] aiSkyDomeLightShape1: 7x7 importance map done in 0:00.09, average energy 0.468682
00:00:03 2207MB | 0% done - 370 rays/pixel
00:03:58 2207MB | 5% done - 391 rays/pixel
00:06:13 2208MB | 10% done - 203 rays/pixel
00:07:23 2208MB | 15% done - 101 rays/pixel
00:07:58 2208MB | 20% done - 52 rays/pixel
00:08:40 2208MB | 25% done - 60 rays/pixel
00:09:08 2208MB | 30% done - 44 rays/pixel
00:09:34 2208MB | 35% done - 43 rays/pixel
00:09:58 2208MB | 40% done - 42 rays/pixel
00:10:10 2208MB | 45% done - 29 rays/pixel
00:10:31 2208MB | 50% done - 39 rays/pixel
00:10:50 2208MB | 55% done - 37 rays/pixel
00:10:54 2208MB | 60% done - 18 rays/pixel
00:10:57 2208MB | 65% done - 18 rays/pixel
00:11:01 2208MB | 70% done - 18 rays/pixel
00:11:05 2208MB | 75% done - 18 rays/pixel
00:11:09 2208MB | 80% done - 18 rays/pixel
00:11:14 2208MB | 85% done - 18 rays/pixel
00:11:18 2208MB | 90% done - 18 rays/pixel
00:11:23 2208MB | 95% done - 18 rays/pixel
00:11:27 2208MB | 100% done - 18 rays/pixel
00:11:27 2208MB | bucket workers done in 11:26.81
00:11:27 2208MB | [driver_tiff] writing file `C:/Users/venom/Documents/maya/projects/default/images/tmp/Diffuse/camera_track.250.tif'
00:11:27 2200MB | render done
00:11:27 2200MB |
00:11:27 2200MB | -----------------------------------------------------------------------------------
00:11:27 2200MB | scene creation time:
00:11:27 2200MB | plugin loading 0:00.05
00:11:27 2200MB | unaccounted 0:00.13
00:11:27 2200MB | total 0:00.18 ( 5.31% machine utilization)
00:11:27 2200MB | -----------------------------------------------------------------------------------
00:11:27 2200MB | render time:
00:11:27 2200MB | node init 0:00.48
00:11:27 2200MB | sanity checks 0:00.00
00:11:27 2200MB | driver init/close 0:00.20
00:11:27 2200MB | bucket rendering 11:26.81
00:11:27 2200MB | mesh processing 0:00.00
00:11:27 2200MB | threads blocked 0:00.00
00:11:27 2200MB | accel. building 0:00.00
00:11:27 2200MB | importance maps 0:00.09
00:11:27 2200MB | output driver 0:00.02
00:11:27 2200MB | pixel rendering 11:26.68
00:11:27 2200MB | unaccounted 0:00.03
00:11:27 2200MB | total 11:27.53 (84.42% machine utilization)
00:11:27 2200MB | -----------------------------------------------------------------------------------
00:11:27 2200MB | memory consumed in MB:
00:11:27 2200MB | at startup 2043.32
00:11:27 2200MB | plugins 1.37
00:11:27 2200MB | AOV samples 1.27
00:11:27 2200MB | output buffers 7.97
00:11:27 2200MB | node overhead 0.01
00:11:27 2200MB | message passing 0.02
00:11:27 2200MB | memory pools 19.07
00:11:27 2200MB | geometry 0.23
00:11:27 2200MB | polymesh 0.23
00:11:27 2200MB | accel. structs 0.17
00:11:27 2200MB | skydome importance map 0.00
00:11:27 2200MB | strings 12.01
00:11:27 2200MB | texture cache 7.06
00:11:27 2200MB | unaccounted 116.08
00:11:27 2200MB | total peak 2208.58
00:11:27 2200MB | -----------------------------------------------------------------------------------
00:11:27 2200MB | ray counts: ( /pixel, /sample) (% total) (avg. hits) (max hits)
00:11:27 2200MB | camera 37120800 ( 17.90, 1.00) ( 29.66%) ( 0.01) ( 1)
00:11:27 2200MB | shadow 21838442 ( 10.53, 0.59) ( 17.45%) ( 0.15) ( 1)
00:11:27 2200MB | volume_shadow 59113633 ( 28.51, 1.59) ( 47.23%) ( 0.07) ( 1)
00:11:27 2200MB | diffuse_reflect 2784141 ( 1.34, 0.08) ( 2.22%) ( 0.19) ( 1)
00:11:27 2200MB | volume_scatter 4309559 ( 2.08, 0.12) ( 3.44%) ( 0.11) ( 1)
00:11:27 2200MB | total 125166575 ( 60.36, 3.37) (100.00%) ( 0.07) ( 1)
00:11:27 2200MB | by ray depth: 0 1 2 3 4 5 6
00:11:27 2200MB | total 83.8% 11.2% 2.9% 1.2% 0.5% 0.3% 0.1%
00:11:27 2200MB | -----------------------------------------------------------------------------------
00:11:27 2200MB | ray marching samples: ( /ray ) (% total) (segments)
00:11:27 2200MB | camera 998734479 ( 61.51) ( 40.98%) ( 1.17)
00:11:27 2200MB | shadow 315086267 ( 17.21) ( 12.93%) ( 1.06)
00:11:27 2200MB | volume_shadow 1007946010 ( 18.34) ( 41.36%) ( 1.02)
00:11:27 2200MB | diffuse_reflect 41806472 ( 15.14) ( 1.72%) ( 1.05)
00:11:27 2200MB | volume_scatter 73540809 ( 17.06) ( 3.02%) ( 1.03)
00:11:27 2200MB | total 2437114037 ( 25.24) (100.00%) ( 1.05)
00:11:27 2200MB | -----------------------------------------------------------------------------------
00:11:27 2200MB | shader calls ( /pixel, /sample) (% total)
00:11:27 2200MB | primary 3047618 ( 1.47, 0.08) ( 0.12%)
00:11:27 2200MB | background 36604932 ( 17.65, 0.99) ( 1.48%)
00:11:27 2200MB | volume 2437114037 ( 1175.31, 65.65) ( 98.40%)
00:11:27 2200MB | importance 49 ( 0.00%)
00:11:27 2200MB | total 2476766636 ( 1194.43, 66.72) (100.00%)
00:11:27 2200MB | by ray depth: 0 1 2 3 4 5 6
00:11:27 2200MB | total 87.4% 9.6% 2.1% 0.6% 0.2% 0.1% 0.0%
00:11:27 2200MB | -----------------------------------------------------------------------------------
00:11:27 2200MB | geometry: (% hit ) (instances) ( init mem, final mem)
00:11:27 2200MB | lists 1 (100.0%) ( 0) ( 0.00, 0.00)
00:11:27 2200MB | procs 1 ( 0.0%) ( 0) ( 0.00, 0.00)
00:11:27 2200MB | polymeshes 1 (100.0%) ( 0) ( 0.31, 0.23)
00:11:27 2200MB | -----------------------------------------------------------------------------------
00:11:27 2200MB | geometric elements: ( min) ( avg.) ( max)
00:11:27 2200MB | objects (procs) 1 ( 1) ( 1.0) ( 1)
00:11:27 2200MB | polygons 5004 ( 5004) ( 5004.0) ( 5004)
00:11:27 2200MB | -----------------------------------------------------------------------------------
00:11:27 2200MB | triangle tessellation: ( min) ( avg.) ( max) (/ element) (% total)
00:11:27 2200MB | polymeshes 10008 ( 10008) ( 10008.0) ( 10008) ( 2.00) (100.00%)
00:11:27 2200MB | unique triangles 10008
00:11:27 2200MB | memory use (in MB) 0.23
00:11:27 2200MB | vertices 0.06
00:11:27 2200MB | vertex indices 0.03
00:11:27 2200MB | packed normals 0.02
00:11:27 2200MB | normal indices 0.03
00:11:27 2200MB | uv coords 0.04
00:11:27 2200MB | uv coords idxs 0.03
00:11:27 2200MB | uniform indices 0.01
00:11:27 2200MB | largest polymeshes by triangle count:
00:11:27 2200MB | 10008 tris -- Ghost_meshShape
00:11:27 2200MB | -----------------------------------------------------------------------------------
00:11:27 2200MB | acceleration structures: (% total)
00:11:27 2200MB | bvh 2 (100.00%)
00:11:27 2200MB | total 2 (100.00%)
00:11:27 2200MB | -----------------------------------------------------------------------------------
00:11:27 2200MB | OpenImageIO Texture statistics
00:11:27 2200MB | Options: gray_to_rgb=1 flip_t=0 max_tile_channels=5
00:11:27 2200MB | Queries/batches :
00:11:27 2200MB | texture : 1523860 queries in 1523860 batches
00:11:27 2200MB | texture 3d : 0 queries in 0 batches
00:11:27 2200MB | shadow : 0 queries in 0 batches
00:11:27 2200MB | environment : 0 queries in 0 batches
00:11:27 2200MB | Interpolations :
00:11:27 2200MB | closest : 2
00:11:27 2200MB | bilinear : 4051682
00:11:27 2200MB | bicubic : 755804
00:11:27 2200MB | Average anisotropic probes : 1.63
00:11:27 2200MB | Max anisotropy in the wild : 1.3e+03
00:11:27 2200MB |
00:11:27 2200MB | OpenImageIO ImageCache statistics (000001CAD87E5010) ver 1.7.17
00:11:27 2200MB | Options: max_memory_MB=2048.0 max_open_files=1536 autotile=0
00:11:27 2200MB | autoscanline=1 automip=0 forcefloat=0 accept_untiled=1
00:11:27 2200MB | accept_unmipped=1 read_before_insert=0 deduplicate=1
00:11:27 2200MB | unassociatedalpha=0 failure_retries=0
00:11:27 2200MB | Images : 2 unique
00:11:27 2200MB | ImageInputs : 2 created, 2 current, 2 peak
00:11:27 2200MB | Total pixel data size of all images referenced : 31.1 MB
00:11:27 2200MB | Total actual file size of all images referenced : 10.9 MB
00:11:27 2200MB | Pixel data read : 7.1 MB
00:11:27 2200MB | File I/O time : 0.3s (0.0s average per thread)
00:11:27 2200MB | File open time only : 0.0s
00:11:27 2200MB | Tiles: 422 created, 419 current, 419 peak
00:11:27 2200MB | total tile requests : 5252676
00:11:27 2200MB | micro-cache misses : 2922 (0.0556288%)
00:11:27 2200MB | main cache misses : 422 (0.008034%)
00:11:27 2200MB | redundant reads: 1 tiles, 12 KB
00:11:27 2200MB | Peak cache memory : 7.1 MB
00:11:27 2200MB | Image file statistics:
00:11:27 2200MB | opens tiles MB read --redundant-- I/O time res File
00:11:27 2200MB | 1 1 61 2.9 0.1s 1281x 773x3.f32 D:/Trabajos/NUKE/Proyecto_Final/Ghost_3d_model/ImageBaseLight_Lago2.tx MIP-COUNT[60,0,0,0,0,0,0,0,0,0,1]
00:11:27 2200MB | 2 1 359 4.2 ( 1 0.0) 0.2s 2048x2048x3.u8 D:/Trabajos/NUKE/Proyecto_Final/Ghost_3d_model/ghost1ghost1_1-TM_u0_v0.tx MIP-COUNT[143,144,48,14,4,0,1,1,1,1,1,1]
00:11:27 2200MB |
00:11:27 2200MB | Tot: 2 420 7.1 ( 1 0.0) 0.3s
00:11:27 2200MB | Broken or invalid files: 0
00:11:27 2200MB | -----------------------------------------------------------------------------------
00:11:27 2200MB | number of warnings, warning type:
00:11:27 2200MB | 1: [BIFROST] Don't know how to export channel '%s'. Available channels are: '%s'
00:11:27 2200MB | 5: [mtoa.translator] %s: Maya node %s(%s) does not have attribute %s to match parameter %s on Arnold node %s(%s).
00:11:27 2200MB | -----------------------------------------------------------------------------------
00:11:27 2200MB |
00:11:27 2200MB | releasing resources
00:11:27 2199MB | unloading 11 plugins
00:11:27 2200MB | closing hairPhysicalShader_shaders.dll ...
00:11:27 2199MB | closing lookdevkit_shaders.dll ...
00:11:27 2199MB | closing mtoa_shaders.dll ...
00:11:27 2199MB | closing renderSetup_shaders.dll ...
00:11:27 2199MB | closing synColor_shaders.dll ...
00:11:27 2199MB | closing xgenSpline_shaders.dll ...
00:11:27 2199MB | closing mtoa_ParticleInstancer_proc.dll ...
00:11:27 2199MB | closing mtoa_ParticleVolume_proc.dll ...
00:11:27 2199MB | closing xgenSpline_procedural.dll ...
00:11:27 2199MB | closing xgen_procedural.dll ...
00:11:27 2199MB | closing bifrost_procedural_0_1.dll ...
00:11:27 2199MB | unloading plugins done
00:11:27 2199MB | Arnold shutdown

 

0 Likes

mspeer
Consultant
Consultant

Hi!

 

I can't see anything problematic in this log file.

 

If you can upload a scene-file i will test it, but without this i can't help your further.

0 Likes

Stephen.Blair
Community Manager
Community Manager

So, Bifrost?

 

Recache the problem frame by removing the cache file data, then using the caching options to fill in the gaps.



// Stephen Blair
// Arnold Renderer Support

Anonymous
Not applicable
Hello,

Thanks for reply. I wasn't doing any cache at all...actually my concern is why I can render some frames and some others seems to be impossible even using the "Render current frame" option...I tried to make a cache for the aero simulation, y exported, but when I tried to import into my scene it always pop me up this error: Error: Could not create BifMeshImportNode object for path [D:\...]

Maybe I'm doing something wrong with the cache...I'm a little bit newbie working with arnold, as long as I come from an older version of Maya...Can somebody hand me over a little pipeline tutorial for bifrost cache in arnold?
As I said, I tried to export the aero sequence in BIF files and then export it, but nothing...sure I'm doing something wrong because my lack of knowledge...

I would appreciate any help.

Thank you so much
0 Likes

Anonymous
Not applicable

well i am facing the same problem right now , my  render get stuck at a very last bucket and the problem is i cant even re-render that particular frame , i am out of deadline right now , did u get any solution , because i have to render 3800 frames and its hectic to render after its stops every few frames.

0 Likes