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Hi everybody, There is a discrepancy in the lighting between my comped render layers and my master beauty (with no layers), and I believe this issue is related to the render layers not picking up "each other's" bounce lighting. The render layers comped together produce an image with areas that have exaggerated dark regions compared to if I render a master beauty of the scene. I imagine this is because each layer just has its respective geo solo'd along with the lights. You can see this difference in the images I've attached. How can I address this? Make an indirect lighting layer that I can comp onto the scene? Seems like this is an issue that shouldn't be occurring.
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