Hello,
I am using a render layer material override to give myself a flat color / alpha cutout image for compositing.
As you can see, one of the objects in the layer has a result that seems to be scaled down.
This is the same frame rendered with and without the override, layered over each other.. any clues?
Thanks!
Isn't that something alpha-premultipication related? Like, if you have a black background and semi-transparent alpha (e.g. edge antialiasing), then it could form such black contours. Are those both one layer objects? If different, then all you need is to copy alpha/matte interpretation settings from correct one to not so much one.
For compositing (cut-out) purposes, you don't need color information at all, as you can use alpha as matte. Finally, you can render on red background.
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Maya2019.1 @ Windows10 & GeForce GTX1080Ti
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Thanks Hamster,
That’s a good thought about premultiply, thing is, both these objects are in the same layer, thus are sharing settings...
That might be a good workaround option though, using a colored background’s alpha for the cutout.
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