Solved! Go to Solution.
Solved! Go to Solution.
Much thanks...yes just needed to fish with more settings, visibility didn't work in the shape node, but the Renderman node under the Trace attributes/Visibility>camera Visibility>no....Now I can render seperate lit objects to export into nuke for a glow composite,....Etc.....Thank you, and you helped me before on something.
Nate Kraw
HP I-7 8700
32 GB RAM
Nvidia Quadro P600
Much thanks...yes just needed to fish with more settings, visibility didn't work in the shape node, but the Renderman node under the Trace attributes/Visibility>camera Visibility>no....Now I can render seperate lit objects to export into nuke for a glow composite,....Etc.....Thank you, and you helped me before on something.
Nate Kraw
HP I-7 8700
32 GB RAM
Nvidia Quadro P600
Yes, the visibility control is under some HDR environment attribute of an specific rendere ( they vary), Renderman, Arnold, Vray, Redshift....good thing you found on your own.
Cheers.
Yes, the visibility control is under some HDR environment attribute of an specific rendere ( they vary), Renderman, Arnold, Vray, Redshift....good thing you found on your own.
Cheers.
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