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Not applicable
10-08-2016
02:42 AM
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I really like the blue shader effect below -
My guess is that it's a fresnel shader with both a surface glow and gloss added, but I'm unsure how this is all done at the same time, and I'm unsure about recreating the color range (unless via the ramp that creates the fresnel).
I'm new to Maya, so the more specific the walk-through, the more I'll really understand.
Thank you for any help.
Solved! Go to Solution.