- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
Good day, Dear community!
I have an foolish problem. I can't change the texture to make my fur as teexture color!
Let me explain my problem. I create a cat (Image 01).
I want to make it tubby color, so I drew an texture for it (Image 02).
I created an xGen desscription Cat_fur. I tried to change the main color for the fur. As I can understand, xGen uses Ptex textures, so I need to convert my UV texture to Ptex. I go to Preview/output, in Primitive color I create a map for color (white, so all my cat take white fur). After it in Hipershade I change the file here to my texture file.
In the viewport the color of fur become perfect! (Image 04). But ... why instead of black color I have brown? I do not know!!!!
But it isn't all! When I try to render it in Mental ray render, I have picture like Image 05. It is like xGen have no texture at all!
Please help me, let me know what I do wrong! I spend all my day with this cat and now I hate cats!
I know that in hipershade I have xgen_hair_phisical node (Image 06), but I do not know how I can use it in this case. Because it is the common color, but I need texture for color!
Solved! Go to Solution.