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Problem with Vray displacement creating artifacts.
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Hi guys, i'm having some troubles importing Zbrush displacement into vray maya displacement.
The maps created in zbrush seem okay but when I'm in Maya i get weird resul only in certain parts of the mesh and the rest is well displaced. (like in the picture). When in maya in the attribuyte editor I change the diplacement bound color it disappear but also all the other details.
There is a way to understand how to fix this type of problem.
Is a Zbrush problem or maya ?
Thanks a lot for everyone helping