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Hello Maya community!
It seems I can't get Arnold (Maya 2018) to render metal based on texture maps.
I hope the pictures are well explanatory: I've put a small ball with simply Metalness 1 and Spec-Roughness 0, this looks like metal.
On the character, back of the head should look like a less glossy metal as well (pics 3 & 4 are isolated maps), but both Roughness and Metalic maps don't seem to work well. On picture 2 I removed the Roughness map and set it to 0 and it seems the Metal map doesn't work as a mask either..
Maps are from Substance Painter.
Both Roughness and Metallic are set to Raw color space. Can't figure out what is the problem here please help.
Solved! Go to Solution.