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Point light creates spherical shadow when using Arnold renderer.
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09-15-2019
09:04 PM
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Hi, I ran into a problem that I couldn't solve when using Point Light with Arnold renderer. When I increase the radius in the Arnold Point light setting to create more softer shadows, there is a spherical shadow of the point light that is cast on the object that is near the Point light eg. like wall or ceiling object. I am using Maya 2018. How do I not have this spherical shadow to appear in my render? See the image below.