Particles Visible in Viewport but Not Render

Particles Visible in Viewport but Not Render

samjam_3d
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Message 1 of 5

Particles Visible in Viewport but Not Render

samjam_3d
Enthusiast
Enthusiast

I want to make my particles not render, but I still want them visible in the viewport.

 

How do I do this in Maya?

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Accepted solutions (1)
5,496 Views
4 Replies
Replies (4)
Message 2 of 5

pshwayka
Advisor
Advisor

Assuming you're using Maya 2017 with Arnold...you can go into your nParticle shape node attributes, and under the Arnold section set the Maximum Particle Radius to 0.

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Message 3 of 5

samjam_3d
Enthusiast
Enthusiast

I'm using 2016, but I'm not using the nParticles, I'm using the legacy particles through fumeFX because the nParticles don't play nice with FumeFX

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Message 4 of 5

mspeer
Consultant
Consultant
Accepted solution

Hi!

 

The solution to display particles in viewport without rendering is Renderer dependent.

 

In Attribute Editor (particle or particleShape): Display -> Template (enable)

- This prevents color rendering and selection in viewport for the particles, but should do what you asked for.

 

Example for Mental Ray, Attribute Editor (particle): mental ray -> Flags -> Visible "No"

- No limitation for Viewport display.

Message 5 of 5

samjam_3d
Enthusiast
Enthusiast

Thanks very much!

 

I actually figured out a way to do it by changing my particle type to (software) which would then allow me to turn off the "Primary Visibility."

 

Now I have three ways to do it 🙂

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