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Optimizing Rendering for Arnold's Subsurface Attribute
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Hey everyone,
The title speaks for itself. What are some ways you all have found to speed up render times when using Subsurface? I find it REALLY slows things down on my machine and I'm running tests / looking for ways to lighten it up. I work in arch-viz and can't really avoid using "paper" shaders such as curtains, lamp shades and leaves. I've tried faking the look by using Trasmission with Extra Roughness applied, but it just doesn't cut it.
I would greatly appreciate any input on the subject at all.
Thanks in advance!