Hey,
I'm 3 months into Maya (with half-arsed guidance from my teacher -- I'm mostly self-teaching) and trying to put Arnold materials, specifically chrome, onto some objects.
To do this properly I need to have my lights working in Arnold Render View, and Arnold Render View displays my object fine, but won't pick up the Maya area light (not Arnold area light) I've got in front of the object. I've upped the exposure into the thousands, no change. My object renders smooth shades with a black background, and seems to be picking up other lights that were already included in my file -- I didn't set those up and they were made before my camera was. I don't know if there's some kind of connectivity issue between light-camera-Arnold, but I can't find any info on that either.
Any help would stop my growing insanity with this software.
Solved! Go to Solution.
Solved by mspeer. Go to Solution.
Hi!
- Make sure the light points in the right direction.
- Increase Intensity or Exposure further if necessary.
- If you want the Light source itself to be visible: "It is not possible to make Arnold lights visible to the camera. However, the Ai Mesh Light does have a 'Light Visible' option."
Hi!
1. Your light has a negative scale
2. You changed Maya default units to "m" don't do this, leave it at "cm" and treat as meter, or you need much higher values for your light output.
From the Arnold log:
ignoring parameter intensity on areaLightShape1 (found bad float: 9.99999979e+33)
Lower the intensity and exposure And the negative scaling is confusing, because the area light icon looks like it's pointing in the wrong direction
Hi!
Don't set Exposure to such a high value.
Please read the Arnold for Maya User Guide and learn how exposure works.
Start with Intensity "20000" and Exposure "6" or downscale your scene.
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