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Normalmap problem

6 REPLIES 6
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Message 1 of 7
foxsuno
677 Views, 6 Replies

Normalmap problem

Hi guys, i'm having a problem with normal map, i'm sending a print of the problem, because i really don't know what is happening, i'm using maya and Xnormal, the bump node is in tangent space normals, if you guys could help me, i would be very gratefull.

ps>i already checked my swizzles and put the normals in "average normals" in the high res

 

6 REPLIES 6
Message 2 of 7
_sebastian_f
in reply to: foxsuno

can you provide screenshots of the low poly with wireframe, the highpoly without wireframe, and the low poly uv´s? also make sure the color space of the normal maps file node is set to raw.

Message 3 of 7
foxsuno
in reply to: _sebastian_f

Of course, thanks 
high (i was making wrinkles for normalmaps, but the problem keep occurring even in this neutral expression, i put the color space in raw and nothing changed)

UVmap

lowpoly wirframe
normalmap

 

neutralteste_normals.png

Message 4 of 7
_sebastian_f
in reply to: foxsuno

hmm looks ok from what i can see here. also from the settings you mention everything should work. what do you use to render?
Message 5 of 7
foxsuno
in reply to: _sebastian_f

i was using maya software, i downloaded mental ray today to test and i'm getting black screen, i'm trying to fix...

Message 6 of 7
foxsuno
in reply to: foxsuno

good news, i fixed the mental ray here and did a render in it and worked 😃

 

Thanks for the help 😃

Message 7 of 7
_sebastian_f
in reply to: foxsuno

glad you found the solution.

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