Normalmap problem

foxsuno
Enthusiast
Enthusiast

Normalmap problem

foxsuno
Enthusiast
Enthusiast

Hi guys, i'm having a problem with normal map, i'm sending a print of the problem, because i really don't know what is happening, i'm using maya and Xnormal, the bump node is in tangent space normals, if you guys could help me, i would be very gratefull.

ps>i already checked my swizzles and put the normals in "average normals" in the high res

 

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_sebastian_f
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Advisor
can you provide screenshots of the low poly with wireframe, the highpoly without wireframe, and the low poly uv´s? also make sure the color space of the normal maps file node is set to raw.

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foxsuno
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Of course, thanks 
high (i was making wrinkles for normalmaps, but the problem keep occurring even in this neutral expression, i put the color space in raw and nothing changed)

UVmap

lowpoly wirframe
normalmap

 

neutralteste_normals.png

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_sebastian_f
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Advisor
hmm looks ok from what i can see here. also from the settings you mention everything should work. what do you use to render?
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foxsuno
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i was using maya software, i downloaded mental ray today to test and i'm getting black screen, i'm trying to fix...

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foxsuno
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Accepted solution

good news, i fixed the mental ray here and did a render in it and worked 😃

 

Thanks for the help 😃

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_sebastian_f
Advisor
Advisor
glad you found the solution.