Hi guys, i'm having a problem with normal map, i'm sending a print of the problem, because i really don't know what is happening, i'm using maya and Xnormal, the bump node is in tangent space normals, if you guys could help me, i would be very gratefull.
ps>i already checked my swizzles and put the normals in "average normals" in the high res
Solved! Go to Solution.
Solved by foxsuno. Go to Solution.
Of course, thanks
high (i was making wrinkles for normalmaps, but the problem keep occurring even in this neutral expression, i put the color space in raw and nothing changed)
UVmap
lowpoly wirframe
normalmap
i was using maya software, i downloaded mental ray today to test and i'm getting black screen, i'm trying to fix...
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