I'm trying to normal map at the moment, but for some reason it keeps doing nothing upon clicking bake. I've tried separating the parts of the model into the individual meshes and removing them from their groups and still getting the same result. I cleaned the meshes as well and still the same problems.
I even tried normal mapping the weapon I successfully mapped prior and it worked just fine so I'm not sure why it keeps failing without error/warning.
https://gyazo.com/600c2286b16c7638be09b44036e5224c
Solved! Go to Solution.
Here is a capture of the normal map on the weapon that shows that I can get it to work for that just fine (and why it not working for the leg/it's parts makes no sense to me)
It's almost as if me combing them into one mesh earlier somehow broke them all for mapping.
You know you have had a headache all day when you come back and realize that you have the UV's in the wrong slot.
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