Multiple shaders in one object (same faces)
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Hi everyone,
I'm currently in the middle of some experiencing with Unity and Maya, and I'm trying to make Unity shaders look the same way (or as close as possible) in Maya.
The problem is, I started with a coded shader in Unity which has multiple (3) passes.
My first approach was to create this same shader in Unity's Shaderforge so I could obtain the same result in nodes, and then create a similar shader in Maya's ShaderFX (the nodes don't differ too much, so it is not very difficult).
The difficult part is that, from what I read, in Unity's Shaderforge it is not possible to make a shader handle multiple passes (it's only possible by coding). So what I wanted to know is if it is possible to do it in Maya's ShaderFX.
The ultimate goal would be to develop a tool that would convert Unity shaders to Maya shaders, to be used in real time development (modeling, etc.).
Looking forward to your answers and thank you in advance for any help!