Hello everyone, I'm trying to take my 71 textures and paint them onto 1 single huge mesh, now I've been trying to do a bunch of things like using the 3d paint tool but it seems to be restricted to a maximum of 3 different which is way too little.
The reason why I want to paint 71 different textures onto 1 mesh is that it needs to be used inside of Unreal, and from there, I have the real materials that I can replace with the ones from Maya...
I've tried to look up many tutorials on this but I can't find anything.. If anyone got a solution to this I'd be so thankful!
Now i tried using other softwares to attempt to pain it onto the surface like Armorpaint and Agama materials but those 2 dont make the textures swappable in unreal but rather bakes all of the textures onto 1 surface that i cannot change..
Thanks in advance 🙂
Solved! Go to Solution.
Solved by Christoph_Schaedl. Go to Solution.
I recommend doing it in unreal. You get what you see.
We tried on many productions its always the best.
Im already re-doing it in unreal but the workflow will be horrible..
Still hoping for a solution in maya tho, it would make it alot easier..
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