Hello,i'm new with rendering with smart materials etc.
I connected everything in hypershade,set the metalness map to raw and alpha is luminance, and also the roughness one to raw.I used an hdri skydome for render, in viewport the textures look good, but when in arnold renderview they are strange and darker.
At this point i'm clueless about what to do in order to fix it.
I tried to max specular roughness just for testing, and i get this weird shadows.
Also here are the files if you want to try it out : (
After some trial&error i found out the cause of the problem, it's not the metalness map, it's the normal map.
I don't know why it darkens so much the whole thing.
Still need help tho, cause i need to connect it in order to show the cuts.
P.s I also tried to use a height map instead, by plugging the map into the displacement shader, but it gave me strange results.
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